Ultraman Card Game BP09 · BP09-007 UR & SSSP
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Rule Text, Term by Term
Printed text
Whenever you resolve a RED boost: You may flip your RED:1 face-down. If you do, give one of your Ultra Hero +2000 BP for this turn. Or, you may flip your ANY:1 face-down. If you do, give one of your Ultra Hero a BP grade increase by 1 for this turn.
Term by term
- Black icon before the text: a stack-state marker. In the rules, markers like [SIN] and [DBL] tell you which states an effect is active in . We can’t confirm from the scan exactly which states this icon covers.
- “Whenever you resolve a RED boost” (blue banner): the trigger. It fires each time you resolve a Red Boost Card’s effect. The rules call this kind of power a triggered power .
- RED:1: one Red card. “Flip your RED:1 face-down” means turning one Red card face down, which matches how the official announcement describes paying Boost costs (stacked character cards under your character). Full wording for this notation isn’t in Comprehensive Rules v1.7 yet.
- ANY:1: one card of any Color, including Colorless.
- “You may … If you do …”: optional. The bonus only happens if you complete the flip .
- +2000 BP: a flat bonus for the turn .
- BP grade increase by 1: the character reads its next-higher BP value (SINGLE→DOUBLE, DOUBLE→TRIPLE, TRIPLE→QUAD) without changing its actual state . Grade changes are applied before flat +BP .