Ultraman Card Game BP09 · BP09-007 UR & SSSP
Ultraman Card Game: Rules Overview
This is a short summary in our own words. The official documents always take priority: the Comprehensive Rules (PDF) and the Floor Rules (PDF).
Deck building
- Each deck has exactly 50 cards.
- You can run up to 4 copies of any card number. Parallel versions, such as the BP09-007 UR and SSSP, count as that same number.
- Some official events use a two-deck, best-of-three format. In that format the 4-copy limit applies across both decks combined.
Setting up
Shuffle and play rock-paper-scissors. The winner picks whether to be the Lead Player or the Next Player. Each player draws 6 cards and may redraw once by sending all 6 to the bottom of the deck and drawing a fresh 6. Then shuffle.
Turn structure
Both players share each turn, which runs through nine phases:
- Start: confirm who is Lead Player.
- Draw: each player draws a card. There is no draw on turn one.
- Set Scene: the Lead Player may set one scene card.
- Set Character: each player sets one character face-down. The two cards face off in a new battle area each turn.
- Level Up: stack a card with the same Character Name that is exactly one Level higher.
- Open: all face-down cards flip, and enters-play effects resolve.
- Effect Activation: each player may use payment powers.
- Judgement: every face-off battles by comparing BP (Battle Points). Higher BP wins, and a tie turns both cards sideways.
- End: end-of-turn effects resolve.
How to win
Battles from earlier turns fight again every turn. After a Judgement Phase, a player who has won 3 or more battles that turn wins the game. If both players reach 3, the one with more wins takes it; if they are still tied, play continues. You also lose if you can’t set a new character when required.
Key mechanics
- Stacking: a character’s BP and active text depend on how many cards are stacked: Single, Double, Triple or Quad.
- Lead Player: whoever won the most recent battle leads the next turn.
- Scene cards: these need a minimum “Round”, meaning the number of battle areas on the field.